Dev Diary #36 – Robin Arnott (Soundself, AntiChamber, The Stanley Parable)
Not content with simple sound design and engineering, Robin Arnott wanted more from the games he made. Sound design, along with games that featured those design approaches, followed a specific template, and Robin wanted to try something different, and so a wonderful career blossomed from that moment. Robin joins Paul to discuss the ups and downs of his career so far culminating in Soundself.