Dev Diary #36 – Robin Arnott (Soundself, AntiChamber, The Stanley Parable)
Not content with simple sound design and engineering, Robin Arnott wanted more from the games he made. Sound design, along with games that featured those design approaches, followed a specific template, and Robin wanted to try something different, and so a wonderful career blossomed from that moment. Robin joins Paul to discuss the ups and downs of his career so far culminating in Soundself.

Born and bred on the Super Nintendo era, Paul relishes any opportunity to sink his teeth into an RPG, action or platformer. Despite being an owner of all major platforms, Paul does have a particular love of the Playstation family of consoles – take only a few minutes to skim through his Twitter and you’ll see him ranting about the next big thing on PS4. We swear he’s sane.