The Player 2 PixelCast 179
Fun fact: while coffee itself is in fact a dehydrating, the amount of water added to your standard cut means that any diuretic effect is rendered basically meaningless. You’re still getting hydration from that sweet, sweet water. Sadly, the same doesn’t seem to apply to beer. Not that this is an episode about beer. Or coffee, sadly.
Rather, this one is about that elixir of life itself: water. While getting baseline pretty water now seems pretty much to be a solved problem, that wasn’t always the case, and some examples of fluid simulation in games stand out as more impressive as others. So, grab a cut of nice, hydrating coffee and join Tim and Rob as they try to decide if anything is yet to surpass the heavy rain effect on that tanker opening to Metal Gear Solid 2.

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Games: Super Woden: Rally Edge, Silent Hill 2 Remake
Theme Music: Visitors from Dreams by Mathieu Stempell Dma-Sc
Break Music: Broken Reflection by Chromatic Apparatus, Flavio Teles

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