The Player 2 PixelCast 188
Remember the smell of stale cigarettes and what is probably vomit mostly made up of slushy? The horrible carpet that said vomit had soaked into? The loud clink of machines converting ten and twenty-dollar notes into gold coins? No? Well then, treasure your youth while it lasts. For everyone else, arcade games come with a mix of memories, both of place and of game design itself.
Granted, most of Tim’s memories of arcades are really the local fish and chips place and the other entertainment at a bowling ally. Rob, though? We haven’t seen the birth certificate, but there’s a small chance he was actually born in a Timezone. Seeing as most of these places are significantly, shall we say, diminished today, their talk this episode mostly focuses on the sensibilities of arcade game design itself. What made them work, what drew us to them, and how such ideals can survive in the current era.

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Games: Hyper Detonator, Dark Scrolls
Theme Music: Visitors from Dreams by Mathieu Stempell Dma-Sc
Break Music: Autos, Arps & Minimoogs by Txai

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