Entries for the 2018 Serious Games Showcase & Challenge Australasia Open
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Entries for the 2018 Serious Games Showcase & Challenge Australasia Open

Entries for the 2018 Serious Games Showcase & Challenge Australasia Open

Entries have opened to those wishing to compete in the 7th annual Serious Games Showcase and Challenge Australasia (SGSCA) 2018. The competition, to be hosted at SimGHOSTS 2018 will be held on the 27th-29th of June at the University of the Sunshine Coast in Queensland. The winner will proceed to represent the region at the 2018 International SGS&C in Orlando Florida USA as part of I/ITSEC in December.

The SGSCA seeks to expand the general exposure and understanding of game-based training solutions and to promote Australasian capability, both nationally and internationally. The SGSCA targets game-based solutions on all platforms, designed for users of any age or background.

For the purpose of this contest, a serious game is defined as:
The digital application of gaming technology, processes and design to the solution of problems faced by business, government, academia and society in general. To qualify for this challenge, the gaming application must:

  1. Clearly identify a designated problem or deficiency
  2. Involve an assigned challenge
  3. Employ some form of positive and/or negative reward system

All entries will be judged and rated according to the following fields:
· Innovation

· Interaction and Feedback to the Player

· Solution/Relevance to a Stated Problem

· Technical Quality

· Gameplay

There are two categories to enter:

  1. Student / Indie entrant fee – $50 (representing a company earning under $100,000, or a student with a valid ID as at 30th June 2018)
  2. Government / Industry entrant fee – $250 (representing a company earning over $100,000)

Winners of the competition in the past have included Sound Scouts (2014), a game that doubles as a game and a hearing test for pre-school children that aims to test their hearing before they enter school. Sound Scouts leveraged a partnership with the National Acoustic Laboratories and several advanced scientific principles to detect a range of different hearing problems, all via a game that can be played on a tablet with headphones.

A more recent winner was Opaque Space for their work on Earthlight, a game that places the players into the role of an astronaut on board the International Space Station, giving them the chance to not only experience human spaceflight but also contribute to the journey in meaningful ways.

Those looking for more information or to participate have until April 27th to submit their work via this link

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