Dev Diary #7: Dan Draper (Samurai Punk)
The story of Dan Draper’s climb into the gaming industry is an intriguing one to say the least. From sabotaging home networks to developing games as physics, health and english assignments, he’s done it all on the way to his current position as Gameplay Director at Samurai Punk. Now we can hear all about how it happened.
Born and bred on the Super Nintendo era, Paul relishes any opportunity to sink his teeth into an RPG, action or platformer. Despite being an owner of all major platforms, Paul does have a particular love of the Playstation family of consoles – take only a few minutes to skim through his Twitter and you’ll see him ranting about the next big thing on PS4. We swear he’s sane.