With crowdfunding becoming such a popular way for games developers to raise capital, it is getting harder and harder to spot the projects that deserve a bit of extra attention. That is where Crowdspotting comes in. The Player 2 team has searched high and low for the most promising crowdfunding campaigns they can find and are letting you know all about them. Welcome to Crowdspotting.
Knuckle Sandwich is about a boy looking for a job. That job just happens to land him in the middle of crazy cult shenanigans and weird gang wars and it is left to the boy to find out just exactly what in the hell is going on.
That is the elevator pitch from Aussie developer Andrew Brophy, who is running a solo ship in the development of Knuckle Sandwich. Set in on a fictional island off the Australian coast the game looks to meld classic a 16-bit RPG with a WarioWare style collection of mini-games. If that sounds strange to you, well let me say you aren’t alone but there is a hypnotic beauty in watching these mini-games in action so the notion, as weird as it is, has me intrigued.
The campaign is already fully funded and well on its way to doubling its (admittedly modest) $25000 goal. This extra funding has allowed to Andrew to get some extra help in the game from Joanna Tran, an extremely talented 3D artist to help bring more personality to the game. It has also allowed more music to be composed for the final game. All extra funding will be put into the improvement of the game and while there are no official “stretch goals” Andrew is teasing more big announcements coming soon.
If a little incentive is required for you to open your wallet there is a nice selection of rewards on offer for backers. Ranging from a copy of the game at the low low price fo $15 up to the very cool perk of designing one of Knuckle Sandwich’s mini-games for the hefty fee of $1000. There is a big range of perks on offer here with t-shirts, pins, collectable cards and artwork all on offer at the various price brackets.
Knuckle Sandwich seems like the sort of game that could gather a cult following very quickly. Quirky, unique and aesthetically appealing, the game just needs to find the right audience and I can see it becoming something of a cult hit. If it sounds appealing head to the Kickstarter page, there is a downloadable demo you can check out and a host of fancy GIFs to clap your eyes on. So if this sort of craziness appeals make sure you get your wallet out. Not only will you get a cracking little game but you will be helping to make the Aussie development scene that much stronger.
Dad, Gamer, Writer, Husband all rolled into one big ball of random matter.
Editor of Player 2, Matt spends his time yelling at strangers as they walk past, imploring them to visit Player 2. Sadly this tactic hasn’t yielded any significant results but he keeps on trying regardless.